Saturday, December 25, 2010

Research paper on video game controvesy

This paper focuses on video games and the effectiveness of regulating video games , in order to reduce violence in children. In addition, this paper looks at the links between the video games and the audience and whether they do cause violence and contrasting links which suggest that they don't cause violence in children.

Important quotes from the paper:

"one military expert described video games as “firearms trainers at best, murder simulators at worst.” pg 402

"Early critics voiced concern that video games turned children into brainless zombies".pg 402

".... children are turning not only into brainless zombies, but brainless zombies with a disturbing penchant for gross violence". pg 402

" The Violent Video Game Act, which imposes criminal liability upon retail sellers, is an incomplete solution". pg 404

"It fails to remedy all of the market failures that allow exposure of violent and sexual video games to children". pg 404

"Because of this first-person perspective, players interact with the virtual environments in a more personal way, often mentally inserting themselves into the action." pg 406

"Some critics observe that the digital characters in first-person shooter games lack an identifiable personality; this homogenization of the virtual characters allows players to further project themselves into the virtual action". pg 406

"Nevertheless, the creation of the ESRB did not halt violent video games or the concerns surrounding them". pg 407

"With the release of the Grand Theft Auto (GTA) series, the turmoil rose to its current pitch". pg 407

"Even before the GTA: San Andreas controversy, politicians called for government regulation in order to ensure that children could not obtain age-inappropriate games because they believed that violent video games increased violence in children". pg 408

"...the studies do not necessarily provide conclusive results because psychologists cannot perform pure clinical experiments, only observational studies, which do not lend themselves to qualitative results." pg 410

"This more pronounced effect is to be expected as younger children are more susceptible to developmental stimuli than older individuals". pg 411

"... authors of carefully written psychological articles tread cautiously between the words “link” and “cause,” refusing to say that violent video games “cause” violence". pg 413

"Statistical data illustrate that violence in children has, in fact, decreased during the time video games have been played." pg 414

"The media sensationalizes the effects that violent video games had on the event in order to create entertaining stories for the evening news". pg 415

"The public reacts by searching for similar links between video games and violence, and, because they want to find a link, they “find” it in other places". pg 416

"The media picks up and runs these newly discovered stories about the “epidemic” of video game violence, even though very few links are authentic or newsworthy". pg 416

http://www.houstonlawreview.org/archive/downloads/44-2_pdf/5_Byrd.pdf

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