Friday, November 5, 2010
Thursday, November 4, 2010
Professor David Buckingham and violent video games
In this interview from London Knowledge Lab, Professor David Buckingham discusses how violent video games being a concern is questionable, as the Professor states that "You can learn a lot from video games", and the fact that video games reflect reality, with players being able to solve problems.
Useful points from the interview:-
"You could make the same argument about video games, where one argument is all about violence. The argument that games cause people to be more violent than they would otherwise be I think is very questionable indeed". Or the risk of people getting 'addicted' to video games - a very loaded term, but the idea at least that people are spending more time than is good for them playing computer games, when they should have more balanced lives.
"And yet, of course, video games are also fun, and people learn things from them, they can be quite sociable experiences, and so on. Again, it doesn't make much sense to separate the positives from the negatives, or to see this in simple either/or terms".
Therefore, Professor David Buckingham believes that playing violent video games for a longer period is harmful, as it leads to the audience being unhealthy and unsociable.
"So for me that means you need some kind of educational response to this, rather than saying something is bad or risky, so let's just ban it.
Professor David Buckingham's argument revolves around the fact that young people take risks when playing violent video games, which are pleasurable, as they can make their player perform awkward stunt moves, as signified in Uncharted 2: Among Thieves.
David Buckingham's seems to advocate risk taking, as the players learn from doing thing repeatedly, by playing violent video games, they build up strategies to compete to the next level or to complete the game.
"So the argument would be that people need to be informed about what they're letting themselves in for, they need to understand how to deal with risk, rather than simply trying to keep them away from it".
Though, like many other scientists, Professor Buckingham doesn't wholly believe whether violent games are harmful or not.
Throughout this argument, Professor David Buckingham stresses the fact that video games seem to educate audiences.
"No. But equally I would say that neither am I convinced by the argument that they have enormous benefits for learning. Again the evidence is very, very limited. What we have to say is that, like any other medium, you can learn from video games, but it's not so much the game itself as the context in which it's used - the educational relationships that surround it".
Something in the news lately is notable neuroscientists saying that video games, computers, the internet are changing the way our brain works, for the worse.
Yes, and they make arguments about the plasticity of the brain which seem to depend on a view that development in infancy has a massively determining effect on the kind of people we become. Frankly, I think there's a lot of mystification about neuroscience - that it's seen as 'real science,' and claims coming from other disciplines are somehow not seen to carry authority. Personally I'm not too convinced that some of those notable neuroscientists actually know anything at all about video games.
http://www.lkl.ac.uk/cms/index.php?option=content&task=view&id=349
Useful points from the interview:-
"You could make the same argument about video games, where one argument is all about violence. The argument that games cause people to be more violent than they would otherwise be I think is very questionable indeed". Or the risk of people getting 'addicted' to video games - a very loaded term, but the idea at least that people are spending more time than is good for them playing computer games, when they should have more balanced lives.
"And yet, of course, video games are also fun, and people learn things from them, they can be quite sociable experiences, and so on. Again, it doesn't make much sense to separate the positives from the negatives, or to see this in simple either/or terms".
Therefore, Professor David Buckingham believes that playing violent video games for a longer period is harmful, as it leads to the audience being unhealthy and unsociable.
"So for me that means you need some kind of educational response to this, rather than saying something is bad or risky, so let's just ban it.
Professor David Buckingham's argument revolves around the fact that young people take risks when playing violent video games, which are pleasurable, as they can make their player perform awkward stunt moves, as signified in Uncharted 2: Among Thieves.
David Buckingham's seems to advocate risk taking, as the players learn from doing thing repeatedly, by playing violent video games, they build up strategies to compete to the next level or to complete the game.
"So the argument would be that people need to be informed about what they're letting themselves in for, they need to understand how to deal with risk, rather than simply trying to keep them away from it".
Though, like many other scientists, Professor Buckingham doesn't wholly believe whether violent games are harmful or not.
Throughout this argument, Professor David Buckingham stresses the fact that video games seem to educate audiences.
"No. But equally I would say that neither am I convinced by the argument that they have enormous benefits for learning. Again the evidence is very, very limited. What we have to say is that, like any other medium, you can learn from video games, but it's not so much the game itself as the context in which it's used - the educational relationships that surround it".
Something in the news lately is notable neuroscientists saying that video games, computers, the internet are changing the way our brain works, for the worse.
Yes, and they make arguments about the plasticity of the brain which seem to depend on a view that development in infancy has a massively determining effect on the kind of people we become. Frankly, I think there's a lot of mystification about neuroscience - that it's seen as 'real science,' and claims coming from other disciplines are somehow not seen to carry authority. Personally I'm not too convinced that some of those notable neuroscientists actually know anything at all about video games.
http://www.lkl.ac.uk/cms/index.php?option=content&task=view&id=349
Wednesday, November 3, 2010
Negative effects/ Concerns of video games
Bad Effects of Video Games
On the whole, most of the negative effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviours, according to a scientific study (Anderson & Bushman, 2001).
The effect of video game violence in children is worsened by the games’ interactive nature. In many games, the audience are rewarded for being more violent, as signified in the Call of Duty series. The audience are in control of the player, which enabled them to carry out reckless violence such as (killings, kicking, stabbing and shooting). Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (such as Anderson & Dill, 2000, Gentile, Lynch & Walsh, 2004). However, the evidence is not consistent and this issue is far from settled.
To some degree, violent video games are a concern for the following reasons:-
* Over exposure to violent video games results in isolation, with players beoming more violent due to thier stubborness in being able to succeed to the next level.
* Violent video games instill audiences; especially children with immoral values, such as murder, manslaughter, prostitution. Grand Theft Auto is a perfect example of these negative ideologies
* Violent video games seem to be too real: younger audiences can can confuse reality and fantasy.
* Academic achievement may be negatively related to over-all time spent playing video games. Studies have shown that the more time a kid spends playing video games, the poorer is his performance in school. (Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004)
* Violent video games make audience more willing to become the characters they play as. Therefore, many audiences choose to adopt a more aggressive look, as seen in True Crime.
http://www.raisesmartkid.com/raise-smart-preschool-kid-articles/the-good-and-bad-effects-of-video.html
On the whole, most of the negative effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviours, according to a scientific study (Anderson & Bushman, 2001).
The effect of video game violence in children is worsened by the games’ interactive nature. In many games, the audience are rewarded for being more violent, as signified in the Call of Duty series. The audience are in control of the player, which enabled them to carry out reckless violence such as (killings, kicking, stabbing and shooting). Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (such as Anderson & Dill, 2000, Gentile, Lynch & Walsh, 2004). However, the evidence is not consistent and this issue is far from settled.
To some degree, violent video games are a concern for the following reasons:-
* Over exposure to violent video games results in isolation, with players beoming more violent due to thier stubborness in being able to succeed to the next level.
* Violent video games instill audiences; especially children with immoral values, such as murder, manslaughter, prostitution. Grand Theft Auto is a perfect example of these negative ideologies
* Violent video games seem to be too real: younger audiences can can confuse reality and fantasy.
* Academic achievement may be negatively related to over-all time spent playing video games. Studies have shown that the more time a kid spends playing video games, the poorer is his performance in school. (Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004)
* Violent video games make audience more willing to become the characters they play as. Therefore, many audiences choose to adopt a more aggressive look, as seen in True Crime.
http://www.raisesmartkid.com/raise-smart-preschool-kid-articles/the-good-and-bad-effects-of-video.html
Article on both positive effects of video games
The Good and Bad Effects of Video Games
Generally, video and computer games, like many popular, entertaining children's activities, are have oppositional readings by parents, who think video games waste time and dumb down children. Though violent video games are readily blamed by the media, with the public and individuals believing that violent video games are the reason why some youth become violent or commit extreme anti-social behaviour. But many scientists and psychologists find that video games actually have many benefits – the main one being making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future, with games featuring objectives and problems, which players have to solve, as signified in Call of Duty: Modern Warfare 2. Important skills such as teamwork and navigation are enhanced by playing video games, as audiences can learn many transferable skills.
In this article video games are signified as not being a major concern, but are revealed to be effective in manys . Generally, video games enhance problem solving and logic skills, as players often have to work out clues or mysteries within missions. In terms of violent video games, motor skills and hand eye coordiantion are tested, as the audience have to keep track of the position of the character, where he/she is heading, their speed, where the gun is aiming, if the gunfire is hitting the enemy.
According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist believes that games simulating stressful events such as those found in battle or action games could be a training tool for real-world situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study.
http://www.raisesmartkid.com/raise-smart-preschool-kid-articles/the-good-and-bad-effects-of-video.html
Generally, video and computer games, like many popular, entertaining children's activities, are have oppositional readings by parents, who think video games waste time and dumb down children. Though violent video games are readily blamed by the media, with the public and individuals believing that violent video games are the reason why some youth become violent or commit extreme anti-social behaviour. But many scientists and psychologists find that video games actually have many benefits – the main one being making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future, with games featuring objectives and problems, which players have to solve, as signified in Call of Duty: Modern Warfare 2. Important skills such as teamwork and navigation are enhanced by playing video games, as audiences can learn many transferable skills.
In this article video games are signified as not being a major concern, but are revealed to be effective in manys . Generally, video games enhance problem solving and logic skills, as players often have to work out clues or mysteries within missions. In terms of violent video games, motor skills and hand eye coordiantion are tested, as the audience have to keep track of the position of the character, where he/she is heading, their speed, where the gun is aiming, if the gunfire is hitting the enemy.
According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist believes that games simulating stressful events such as those found in battle or action games could be a training tool for real-world situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study.
http://www.raisesmartkid.com/raise-smart-preschool-kid-articles/the-good-and-bad-effects-of-video.html
Article giving different opinion on video game violence
Different view on the psychological effects of video games
This article gives an alternative representation of video games and shows how video games may not actually lead to violence. I could use this article as a counter argument as to whether video games result in violence.
Doctor claims video games 'don't lead to violence'- BBC Newsbeat
Page last updated at 10:05 GMT, Wednesday, 6 October 2010 11:05 UK
Sima Kotecha By Sima Kotecha
Newsbeat US reporter
Saw II: Flesh and Blood creators defend the 18 rated game
This article gives a contrasting view on video games and violence, as "psychologists in the US are warning that people who are depressed, lonely or angry could turn hostile after playing violent video games. Therefore, the article shows how people with different mind sets turn to video games for escapism.
In contrast to the BBC article on the negative effects of video games, this article states that "the study says for the majority the games have no negative effect", which suggests that video games are solely a means for escapism.
In response to the article, many psychologists from The American Psychology Association says they can also help those suffering from things like diabetes or asthma.
Though, the article concludes that violent video games are not solely responsible for violence, as economic and political factors are at hand for such violence in society. Doctor John Ryder, a psychologist in New York, said: "Usually violence begets violence, not watching it on TV or play-acting in a video game."
"There is no reason to assume that doing that will make someone more violent. That is just ridiculous."
Some doctors claim there's too much focus on the negative affects of violent gaming, and in some cases, say games can actually help children combat behavioural problems and illnesses.
Dr John Ryder, who's worked with patients suffering from gaming addiction, agrees with that view.
He thinks violent behaviour can develop when children are raised in an aggressive environment.
The debate about whether video games trigger violence has been going on for years with no definite conclusion. There are psychologists who argue both for and against it.
In some instances, the article reveals how violent games affect those who are mentally vulnerable and suffer from things like depression and mood swings.
Newsbeat's spoken to a 21-year-old gaming addict who realised that playing violent games every day was having a psychological affect.
Doctor Patrick Markey, professor at Villanova University in Pennsylvania, claims an individual's personality determines whether they will be affected.
He conducted a study involving more than 100 teenagers.
Some played violent video games and others played non-violent ones.
Red Dead Redemption Red Dead Redemption is violent but, like GTA IV, has an 18 rating.
He assessed their mood and what he calls their hostility and concluded: "Those who are negatively affected have pre-existing dispositions, which make them susceptible to such violent media." Therefore, players with previous problems are more vulnerable to violent video games, which seem to fuel thier anger at a particular meory or issue. Though, a 21-year-old gaming addict admitted that playing violent video games for hours every day was having a psychological effect and that the games have an impact no matter what type of personality a person has.
He said: "You get to a point where shooting from a sniper range becomes boring and you want to play through the whole game only killing everybody with your knife. These video games seem to allow more liberal pluralism, as the players are allowed to subvert from the narrative scenarios and can have the advantage of killing 'for fun'.
"Players can come to the point where they see this as an alternative to real life interaction and if this is their other world, it's pretty bad."
Dr Cheryl Olsen, from Harvard Medical School, conducted a study on youth and video games with a focus on how parents can use them to nurture and teach their children.
She said: "Given that the typical young teenage boy plays violent games, and that the youth crime rate has gone down rather than up, it makes sense that these games are meeting needs. This seemingly reassures the adult audience, as thier concerns into violent video games are seemingly supported through hard evidence.
But not everyone agrees.
One gamer admits that video games endorse violent behaviour and teach ordinary civilians how to perform moves to kill, "Anything that shows stabbing, shooting, kinds of killing, can't teach anything but that."
This article gives an alternative representation of video games and shows how video games may not actually lead to violence. I could use this article as a counter argument as to whether video games result in violence.
Doctor claims video games 'don't lead to violence'- BBC Newsbeat
Page last updated at 10:05 GMT, Wednesday, 6 October 2010 11:05 UK
Sima Kotecha By Sima Kotecha
Newsbeat US reporter
Saw II: Flesh and Blood creators defend the 18 rated game
This article gives a contrasting view on video games and violence, as "psychologists in the US are warning that people who are depressed, lonely or angry could turn hostile after playing violent video games. Therefore, the article shows how people with different mind sets turn to video games for escapism.
In contrast to the BBC article on the negative effects of video games, this article states that "the study says for the majority the games have no negative effect", which suggests that video games are solely a means for escapism.
In response to the article, many psychologists from The American Psychology Association says they can also help those suffering from things like diabetes or asthma.
Though, the article concludes that violent video games are not solely responsible for violence, as economic and political factors are at hand for such violence in society. Doctor John Ryder, a psychologist in New York, said: "Usually violence begets violence, not watching it on TV or play-acting in a video game."
"There is no reason to assume that doing that will make someone more violent. That is just ridiculous."
Some doctors claim there's too much focus on the negative affects of violent gaming, and in some cases, say games can actually help children combat behavioural problems and illnesses.
Dr John Ryder, who's worked with patients suffering from gaming addiction, agrees with that view.
He thinks violent behaviour can develop when children are raised in an aggressive environment.
The debate about whether video games trigger violence has been going on for years with no definite conclusion. There are psychologists who argue both for and against it.
In some instances, the article reveals how violent games affect those who are mentally vulnerable and suffer from things like depression and mood swings.
Newsbeat's spoken to a 21-year-old gaming addict who realised that playing violent games every day was having a psychological affect.
Doctor Patrick Markey, professor at Villanova University in Pennsylvania, claims an individual's personality determines whether they will be affected.
He conducted a study involving more than 100 teenagers.
Some played violent video games and others played non-violent ones.Red Dead Redemption Red Dead Redemption is violent but, like GTA IV, has an 18 rating.
He assessed their mood and what he calls their hostility and concluded: "Those who are negatively affected have pre-existing dispositions, which make them susceptible to such violent media." Therefore, players with previous problems are more vulnerable to violent video games, which seem to fuel thier anger at a particular meory or issue. Though, a 21-year-old gaming addict admitted that playing violent video games for hours every day was having a psychological effect and that the games have an impact no matter what type of personality a person has.
He said: "You get to a point where shooting from a sniper range becomes boring and you want to play through the whole game only killing everybody with your knife. These video games seem to allow more liberal pluralism, as the players are allowed to subvert from the narrative scenarios and can have the advantage of killing 'for fun'.
"Players can come to the point where they see this as an alternative to real life interaction and if this is their other world, it's pretty bad."
Dr Cheryl Olsen, from Harvard Medical School, conducted a study on youth and video games with a focus on how parents can use them to nurture and teach their children.
She said: "Given that the typical young teenage boy plays violent games, and that the youth crime rate has gone down rather than up, it makes sense that these games are meeting needs. This seemingly reassures the adult audience, as thier concerns into violent video games are seemingly supported through hard evidence.
But not everyone agrees.
One gamer admits that video games endorse violent behaviour and teach ordinary civilians how to perform moves to kill, "Anything that shows stabbing, shooting, kinds of killing, can't teach anything but that."
BBC article on effect of video game violence on children
This article is related to my critical invstigation, as it shows how video games affect children and seemingly enduce violent behaviour. As well as this , the article includes studies by professionals into video games and thier psychological affects.
Violent games 'affect behaviour'- BBC news article
Within the article, experts have concluded from previous research that
"... people who play such games are more likely to be aggressive". Though this fact is heavily debated, with many people disputing that the study into violent video game effects on children's, "shows violent people gravitate towards violence...".
Though the article is supported with research conducted by professionals. Scientists from the University of Missouri-Columbia studied in the New Scientist magazine on brain activity of 39 game players. The experiment carried out by these scientists involved measuring a type of brain activity called the P300 response which reflects the emotional impact of an image.
Their finding produced a link, in that the exposure to violence led to aggression.
As well as scientists, leading figures in the study of media, such as Professor David Buckingham, of the Institute of Education , have responded to the relation to video games and violence.
"The truth is there are many factors that can lead to violence, such as being withdrawn and isolated, so it is hard to say it is because of one thing". Therefore, the article also looks at the other factors of video games and violent behaviour.
The article looks closely at the psychological effects of video games and how they affect brain performance and behaviour. Experiments into violent video game images and disturbing images were carried out in order to gather the audience's response.
When shown images of real-life violence, people who played violent video games were found to have a diminished response.
However, when the same group were shown other disturbing images such as dead animals or ill children they had a much more natural response.
When the game players were given the opportunity to punish a pretend opponent those with the greatest reduction in P300 meted out the severest punishments.
On a positive note, the article refers to experts in the field of psychology, and the fact that experiments into how the brain responds to video games shows whether or not children or ordinary people's behaviour is affected by playing violent video games.
Psychologist Bruce Bartholow, the lead researcher of the study said: "As far as I'm aware, this is the first study to show that exposure to violent games has effects on the brain that predict aggressive behaviour.
"People who play a lot of violent video games didn't see them as much different from neutral. "They become desensitised. However, their responses are still normal for the non-violent negative scenes." In many ways, the audience seem to be cathartic and desensitized from playing video games, as the games are intentionally played as a means of escapism.
The findings will back up what many have argued over recent years with the growth in games with scenes of graphic violence. The article refers to how the constant release of video games and marketing seem to increase sales in violent video games, making people more violent. Though, the constant exposure to violent images, to some extent does result in desensitisation, as the players seem to have scopophilic pleasures in watching violence, yet are not prepared to be violent.
But some experts still remain unconvinced of a link.
Jonathan Freedman, a psychologist from the University of Toronto in Canada, said: "All we are really getting is desensitisation to images. There's no way to show that this relates to real-life aggression."
And Professor David Buckingham, an expert on the media and children at the Institute of Education, added "there was still no consensus on whether violent games caused aggressive behaviour or were just played by violent people."
"The debate we are seeing is very similar to the one that has raged for years about TV. The truth is there are many factors that can lead to violence, such as being withdrawn and isolated, so it is hard to say it is because of one thing.
"In the absence of any proof, I think we have to be agnostic about it. However, I think there is an argument about the morality of some games.
"Some actually encourage amoral behaviour to win the game and I think parents should be talking to their children to make sure they realise this is a joke. Children are generally good at telling fantasy from reality, but parents should be discussing this."
The response from Professor David Buckingham signifies how the idea of morality influences whether players become aggressive or not. By blaming one thing is insufficient, as underlying factors or possibly psychological factors are the reason why video games result in violent behaviour.
Violent games 'affect behaviour'- BBC news article
Within the article, experts have concluded from previous research that
"... people who play such games are more likely to be aggressive". Though this fact is heavily debated, with many people disputing that the study into violent video game effects on children's, "shows violent people gravitate towards violence...".
Though the article is supported with research conducted by professionals. Scientists from the University of Missouri-Columbia studied in the New Scientist magazine on brain activity of 39 game players. The experiment carried out by these scientists involved measuring a type of brain activity called the P300 response which reflects the emotional impact of an image.
Their finding produced a link, in that the exposure to violence led to aggression.
As well as scientists, leading figures in the study of media, such as Professor David Buckingham, of the Institute of Education , have responded to the relation to video games and violence.
"The truth is there are many factors that can lead to violence, such as being withdrawn and isolated, so it is hard to say it is because of one thing". Therefore, the article also looks at the other factors of video games and violent behaviour.
The article looks closely at the psychological effects of video games and how they affect brain performance and behaviour. Experiments into violent video game images and disturbing images were carried out in order to gather the audience's response.
When shown images of real-life violence, people who played violent video games were found to have a diminished response.
However, when the same group were shown other disturbing images such as dead animals or ill children they had a much more natural response.
When the game players were given the opportunity to punish a pretend opponent those with the greatest reduction in P300 meted out the severest punishments.
On a positive note, the article refers to experts in the field of psychology, and the fact that experiments into how the brain responds to video games shows whether or not children or ordinary people's behaviour is affected by playing violent video games.
Psychologist Bruce Bartholow, the lead researcher of the study said: "As far as I'm aware, this is the first study to show that exposure to violent games has effects on the brain that predict aggressive behaviour.
"People who play a lot of violent video games didn't see them as much different from neutral. "They become desensitised. However, their responses are still normal for the non-violent negative scenes." In many ways, the audience seem to be cathartic and desensitized from playing video games, as the games are intentionally played as a means of escapism.
The findings will back up what many have argued over recent years with the growth in games with scenes of graphic violence. The article refers to how the constant release of video games and marketing seem to increase sales in violent video games, making people more violent. Though, the constant exposure to violent images, to some extent does result in desensitisation, as the players seem to have scopophilic pleasures in watching violence, yet are not prepared to be violent.
But some experts still remain unconvinced of a link.
Jonathan Freedman, a psychologist from the University of Toronto in Canada, said: "All we are really getting is desensitisation to images. There's no way to show that this relates to real-life aggression."
And Professor David Buckingham, an expert on the media and children at the Institute of Education, added "there was still no consensus on whether violent games caused aggressive behaviour or were just played by violent people."
"The debate we are seeing is very similar to the one that has raged for years about TV. The truth is there are many factors that can lead to violence, such as being withdrawn and isolated, so it is hard to say it is because of one thing.
"In the absence of any proof, I think we have to be agnostic about it. However, I think there is an argument about the morality of some games.
"Some actually encourage amoral behaviour to win the game and I think parents should be talking to their children to make sure they realise this is a joke. Children are generally good at telling fantasy from reality, but parents should be discussing this."
The response from Professor David Buckingham signifies how the idea of morality influences whether players become aggressive or not. By blaming one thing is insufficient, as underlying factors or possibly psychological factors are the reason why video games result in violent behaviour.
Wednesday, October 13, 2010
BBC article which supports the idea of violent video games being a serious concern
Interesting article on how violent video games are worse than porn
This article could be used in my investigation, as it gives an opinion to video games and how they condone violence and accept thier advocation of it. The article compares video games to porn, as the games are too explicit and do affect behaviour
Ron Jeremy says violent video games 'worse' than porn
By Maggie Shiels
Technology reporter, BBC News, Silicon Valley
Screenshot from Modern Warfare 2, Activision/Blizzard
Mr Jeremy hit out at games like Modern Warfare 2
This article gives an insight into video games, as it comes pornogrphy with video games and the fact that violent video games have a negative effect on children.
It is inferred from the article that "video games have a much bigger negative influence on kids than pornography", a leading porn star has claimed.
The article refers to experts in the field of electronics, as well as the general public. An example of this is Jeremy, who stated in the Great Porn Debate during the Consumer Electronics Show, CES, in Las Vegas, that "parents should be more worried about the harmful effects of such games".
Though, Mr Jeremy took time away from the Adult Entertainment Expo, which takes place in Las Vegas at the same time as the annual tech fest, to speak out on behalf of his profession and promote some practical tools.
Jeremy backed up his comments by refering to studies on video games and vettoed the public concern of violence in video games ."Studies have found that violent video games are a much bigger negative influence on kids." However, his remarks caused quite a stir in the games world, with gamers blaming him for being 'ignorant'.
The outburst by Mr Jeremy caused a stir in the gaming world , with gaming blogs and high figures in the gaming industry, criticising Jeremy for attacking video games and compring it to pornography, which is another public concern.
"It's rather hypocritical behaviour and it doesn't speak up for pornography's merits by merely saying "something else is worse, don't look at us.
"Very disappointing behaviour from a man who should know better," said Jim Sterling of gaming news blog Destructoid.com.
Though, some figures in the gaming industry seemed to advocate Jeremy's comments, as he felt that children would become more impressionable, if they played violent video games. Andy Chalk at video gaming site escapistmagazine.com said Mr Jeremy's remarks cannot be completely ignored.
"While I do think he's (Mr Jeremy) working from a platform of ignorance, I'm not quite as certain that the sentiment is entirely wrong.
"I wouldn't want my kids (the hypothetical ones, that is) playing Modern Warfare 2 or becoming overly familiar with Ron's body of work, but is it really reasonable to say that one is significantly worse than the other?" asked Mr Chalk.
Mr Jeremy also urged parents to play their part in preventing children from accessing adult websites.
He said the industry already does all it can to protect youngsters.
"Parents can block this stuff and need to stop blaming porn for a bad case of parenting," Mr Jeremy told BBC News.
This article could be used in my investigation, as it gives an opinion to video games and how they condone violence and accept thier advocation of it. The article compares video games to porn, as the games are too explicit and do affect behaviour
Ron Jeremy says violent video games 'worse' than porn
By Maggie Shiels
Technology reporter, BBC News, Silicon Valley
Screenshot from Modern Warfare 2, Activision/Blizzard
Mr Jeremy hit out at games like Modern Warfare 2This article gives an insight into video games, as it comes pornogrphy with video games and the fact that violent video games have a negative effect on children.
It is inferred from the article that "video games have a much bigger negative influence on kids than pornography", a leading porn star has claimed.
The article refers to experts in the field of electronics, as well as the general public. An example of this is Jeremy, who stated in the Great Porn Debate during the Consumer Electronics Show, CES, in Las Vegas, that "parents should be more worried about the harmful effects of such games".
Though, Mr Jeremy took time away from the Adult Entertainment Expo, which takes place in Las Vegas at the same time as the annual tech fest, to speak out on behalf of his profession and promote some practical tools.
Jeremy backed up his comments by refering to studies on video games and vettoed the public concern of violence in video games ."Studies have found that violent video games are a much bigger negative influence on kids." However, his remarks caused quite a stir in the games world, with gamers blaming him for being 'ignorant'.
The outburst by Mr Jeremy caused a stir in the gaming world , with gaming blogs and high figures in the gaming industry, criticising Jeremy for attacking video games and compring it to pornography, which is another public concern.
"It's rather hypocritical behaviour and it doesn't speak up for pornography's merits by merely saying "something else is worse, don't look at us.
"Very disappointing behaviour from a man who should know better," said Jim Sterling of gaming news blog Destructoid.com.
Though, some figures in the gaming industry seemed to advocate Jeremy's comments, as he felt that children would become more impressionable, if they played violent video games. Andy Chalk at video gaming site escapistmagazine.com said Mr Jeremy's remarks cannot be completely ignored.
"While I do think he's (Mr Jeremy) working from a platform of ignorance, I'm not quite as certain that the sentiment is entirely wrong.
"I wouldn't want my kids (the hypothetical ones, that is) playing Modern Warfare 2 or becoming overly familiar with Ron's body of work, but is it really reasonable to say that one is significantly worse than the other?" asked Mr Chalk.
Mr Jeremy also urged parents to play their part in preventing children from accessing adult websites.
He said the industry already does all it can to protect youngsters.
"Parents can block this stuff and need to stop blaming porn for a bad case of parenting," Mr Jeremy told BBC News.
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